![]() With only his phone and a pocket-knife, he makes his way through the unnamed city (based off locations in Stockholm, Sweden) and encounters hallucinations and monsters. The game follows teenage protagonist Simon Henriksson as he wakes up in an alley after being the victim of a hit and run. After being submitted to Steam Greenlight, it was accepted for a release on Steam and in 2013 was publicly released as a standalone game. Development for the mod started in 2008 and after four troubled years of development, it released on popular modding site ModDB as a Half-Life mod in 2012. ![]() ![]() Unlike their previous game, Afraid of Monsters, Cry of Fear was built completely from scratch and doesn't share any assets with Half-Life. ![]() Cry of Fear runs on the GoldSrc (or GoldSource) engine, which is a heavily modified version of the Quake engine that was made for and powered Half-Life. Cry of Fear is a standalone Half-Life mod developed by the independent game studio Team Psykskallar (Psykskallar is Swedish and can be roughly translated as "psychoheads"), the same studio behind the game Afraid of Monsters. ![]()
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